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TENTUPLAY's v2021.4 SDK is released!

Hyeyon Hyeyon

TentuPlay is releasing our new v2021.4 SDK to integrate the AI In-Game Shop with the console more easily! You can identify what personas are playing your game and send users, by persona, tips and items that they want automatically!

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TENTUPLAY: Mobile Game Awards 2021 Best Tool Provider Finalist!

Hyeyon Hyeyon

TENTUPLAY was nominated for the Best Tool Provider award of the Pocket Gamer Mobile Game Awards and has been selected as a finalist. The Pocket Gamer Mobile Game Awards is a prestigious award that was established to celebrate businesses and individuals across the gaming industry. There are many ...

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Look Forward to TENTUPLAY's Session at GDC 2021!

Hyeyon Hyeyon

GDC 2021, Held This Year 7/19~7/23    The world’s largest yearly game developer conference, GDC, will be held online from July 19th to July 23rd. GDC is a place where the world’s experts on game development meet, network, and give and listen to speakers give quality talks about topics covering the ...

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Gamer Clustering Methodology and Case Studies Part 2

Hyeyon Hyeyon

On March 25th, TENTUPLAY was invited by CookApps to host a talk. CookApps is a game developer of casual mobile games that operates mostly in the North American and European market. Some of their most famous titles include Modern City, Hawaii Life, and Random Royale. We will continue to introduce ...

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Gamer Clustering Methodology and Case Studies Part 1

Hyeyon Hyeyon

On March 25th, TENTUPLAY was invited by CookApps to host a talk. CookApps is a game developer of casual mobile games that operates mostly in the North American and European market. Some of their most famous titles include Modern City, Hawaii Life, and Random Royale. Most of their games are ...

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[Data Logging Part 4] The 3 Things You Need to Know For a Good Game Log System

Hyeyon Hyeyon

For the past 3 posts, we have been discussing how to create a log system. In our last post, we will be discussing the 3 things you should know while designing and operating a log system. 

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[Data Logging Part 3] Optimizing Game Log Systems

Hyeyon Hyeyon

In our previous post we discussed the 4 steps of creating a log system. In this post we will be using the example we gave to optimize the log system. 

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[Data Logging Part 2] The 4 Steps of Designing and Constructing a Log System

Hyeyon Hyeyon

In our previous post, we explained the basic rule of data logging, the 5W1H method. While in isolation, logging data in this fashion doesn’t seem difficult but the reality is not as simple. In many games, a single action such as beating a stage can create various situations which make it difficult ...

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[Data Logging Part 1] The Basics of Game Logging: The 5W1H

Hyeyon Hyeyon

This post is a summary of the TENTUPLAY webinar “Collecting Game Log Data”. You can watch the full video of the webinar here

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TENTUPLAY hosted a Webinar: 'Game Data A-Z: Personalization is Profitability'

Hyeyon Hyeyon

On May 4th, TENTUPLAY hosted an global webinar for game developers titled ‘Game Data A-Z: Personalization is Profitability’.

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