InsideTentuPlay (2)

Gamer Clustering Methodology and Case Studies Part 2

Hyeyon Hyeyon

On March 25th, TENTUPLAY was invited by CookApps to host a talk. CookApps is a game developer of casual mobile games that operates mostly in the North American and European market. Some of their most famous titles include Modern City, Hawaii Life, and Random Royale. We will continue to introduce ...

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Gamer Clustering Methodology and Case Studies Part 1

Hyeyon Hyeyon

On March 25th, TENTUPLAY was invited by CookApps to host a talk. CookApps is a game developer of casual mobile games that operates mostly in the North American and European market. Some of their most famous titles include Modern City, Hawaii Life, and Random Royale. Most of their games are ...

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[Data Logging Part 4] Three 'Must Knows' for a Good Game Log System

Hyeyon Hyeyon

For the past 3 posts, we have been discussing how to create a log system. In our last post, we will be discussing the 3 things you should know while designing and operating a log system.

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[Data Logging Part 3] Optimizing Game Log Systems

Hyeyon Hyeyon

In our previous post we discussed the 4 steps of creating a log system. In this post we will be using the example we gave to optimize the log system.

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[Data Logging Part 2] The 4 Steps of Designing

Hyeyon Hyeyon

In our previous post, we explained the basic rule of data logging, the 5W1H method. While in isolation, logging data in this fashion doesn’t seem difficult but the reality is not as simple. In many games, a single action such as beating a stage can create various situations which make it difficult ...

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[Data Logging Part 1] The Basics of Game Logging: The 5W1H

Hyeyon Hyeyon

This post is a summary of the TENTUPLAY webinar “Collecting Game Log Data”. You can watch the full video of the webinar here

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