Amid the summer heat, we had the pleasure of meeting SNUGDC, the fourth featured club in our 'South Pole Bebop at Campus' series. SNUGDC is a game development club at Seoul National University, one of the best universities in South Korea.

Sentience Game Studio has been visiting university game clubs as part of the South Pole Bebop League. We not only promote our game through play but also get to experience each club's unique approach to gameplay. And SNUGDC stood out for its intense passion for game development. Here’s a firsthand look at our visit.

‘SNUGDC’, Seoul National University Game Development Club

Q. Could you tell us about your club, SNUGDC?

SNUGDC is the game development club at Seoul National University, established in 2009. For the past 15 years, the club has been consistently creating games. At the end of each semester, members present their ideas in planning sessions, and during breaks, they form teams to develop actual games. The club also participates in external game showcases, such as NEXON’s NDM and UNIDEV’s UNICON, twice a year. Additionally, SNUGDC hosts events like game jams and board game jams, offering members the chance to experience game development in a short, intense timeframe.

Q. What activities do you engage in outside of development?

Beyond development, SNUGDC members participate in internal demo sessions to experience and evaluate different game concepts. This process involves giving and receiving feedback to enhance both the fun and quality of the games. Members also bond over our shared gaming interests, enjoying and discussing our favorite games together.

Additionally, the club actively engages in voluntary game analysis. Members choose games from Steam, play them, and then share their insights and analyses in regular meetings. This practice helps us explore a variety of games and sharpen our analytical skills.

SPB League: Collaborating with Zombies

Q. How did you come to participate in the event, and what was your first impression of the game?

When we received the invitation, the team discussed it via email, and everyone agreed that it sounded unique and fun, so there were no objections.

This was the first time a company had approached us directly with a "Why not try our game?" offer. Our initial impression was that the game felt like an SRPG, and the cute characters of South Pole Bebop were particularly impressive.

Q. What strategies did you use while playing the game, and what was the reasoning behind them?

After getting familiar with the game rules, I opted for a strategy focused on eliminating enemy characters rather than destroying buildings. I used characters with pulling and charging abilities to draw enemies into my territory and then continuously attacked to prevent their escape.

In the first round, I ended up pulling enemy characters too close to my base, which caused some of my buildings to be destroyed. However, I adjusted my approach by blocking and eliminating fleeing enemies with my characters.

Once I fully grasped the rules, I employed a strategy of surrounding pulled enemies with my characters and taking them out one by one.

Q. Were there any particularly memorable moments from the game or feedback from the members?

I found the gameplay involving zombies especially enjoyable. Initially, I used a strategy of luring zombies toward the enemy to disrupt them without actually killing the zombies. Over time, I discovered how engaging it was to leverage the increasingly powerful zombie attacks to my advantage. This added a lot of depth to the game and made it even more captivating. However, I did regret not realizing sooner how to effectively use collision strategies, which was a missed opportunity.

The Beginning of the Campus Championship

A participant at the SNUGDC event left a memorable comment: "Easy to learn, hard to master." This feedback really stood out to us. Given the strategic and deck-building elements of the game, fully mastering it can indeed be challenging. We've also heard that the tutorial might be a bit brief relative to the game's complexity, so we're working on expanding and improving it before our early access launch.

We've been visiting various university clubs to introduce our game, and now we're excited to take things to the next level. We're planning a larger-scale campus competition that will include not only the schools we've visited but also international students from other universities. We’ll be selecting representatives from each school and hosting a tournament to find the ultimate SPB champion. Stay tuned and get ready for an exciting challenge!

Read our previous post: South Pole Bebop at Campus: UOS 'Level Up' League